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Update the loopslot frame number and the

* modification, are permitted provided that the following conditions

* are met:

* - Redistributions in binary form must reproduce the above copyright

* notice, this list of conditions and the following disclaimer in the

* from this software without specific prior written permission.

*

* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,

* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,

* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

*/

import javax.swing.JLabel;

import javax.swing.JPanel;

import java.awt.Color;

import java.awt.Graphics;

/**

* @author jag

/*

* TumbleItem.java requires these files:

* the appropriate code to specify that the applet be executed,

* such as the HTML code in TumbleItem.html or TumbleItem.atag,

implements ActionListener {

int loopslot = -1; //the current frame number

int pause; //the length of the pause between revs

int offset; //how much to offset between loops

Animator animator; //the applet's content pane

ImageIcon imgs[]; //the images

//Get the applet parameters.

String at = getParameter("img");

offset = (at != null) ? Integer.valueOf(at).intValue() : 0;

at = getParameter("speed");

maxWidth = (at != null) ? Integer.valueOf(at).intValue() : 0;

}

private void createGUI() {

//Animate from right to left if offset is negative.

//Custom component to draw the current image

//at a particular offset.

//Put a "Loading Images..." label in the middle of

//the content pane. To center the label's text in

JLabel.CENTER);

animator.add(statusLabel, BorderLayout.CENTER);

public ImageIcon[] doInBackground() {

final ImageIcon[] innerImgs = new ImageIcon[nimgs];

}

@Override

try {

imgs = get();

if (cause != null) {

why = cause.getMessage();

}

}

//Execute a job on the event-dispatching thread:

//creating this applet's GUI.

}

});

timer = new Timer(speed, this);

timer.setInitialDelay(pause);

//The component that actually presents the GUI.

public class Animator extends JPanel {

super.paintComponent(g);

if (worker.isDone() &&

}

}

public void actionPerformed(ActionEvent e) {

//If still loading, can't animate.

if (loopslot >= nimgs) {

loopslot = 0;

off = 0;

}

}

}

}

public void stop() {

* this runs as an applet, we use getResourceAsStream for

* efficiency and so it'll work in older versions of Java Plug-in.

//your biggest image, in bytes.

int count = 0;

try {

count = imgStream.read(buf);

}

if (count <= 0) {

} else {

System.err.println("Couldn't find file: " + path);

return "Title: TumbleItem v1.2, 23 Jul 1997\n"

+ "Author: James Gosling\n"

{"img", "string", "the directory containing the images to loop"},

{"pause", "int", "pause between complete loops; default is 3900"},

{"nimgs", "int", "the number of images to be looped; default is 16"},

{"maxwidth", "int", "the maximum width of any image in the loop; "

}

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