Component 1 (50%)
Create an Interactive Virtual World for the Google Cardboard
Learning Objectives Assessed
2 Master the use of complex software for virtual reality content development, such as Unity 3D.
Your work should be submitted as a Unity Package. An accompanying document to briefly describe your implementation should be produced as a PDF document. As the submission may be large, it should be made available on the Onedrive file share site, and download details emailed to: Both files must be named with your assessment (J number), e.g. J123456.pdf and J123456.unitypackage. Files submitted in an incorrect format will usually be marked as zero.
All components must be submitted to avoid receiving a mark of zero.
Any late work penalties for assignments will be calculated using the latest submission date/time.
Extensions and Plagiarism
Extensions should be requested through the online system available on the Registry services pages on Portal. Late work is penalised at the rate of 5% per day or part thereof.
The material you submit must be your own work. The penalties for plagiarism are severe. The minimum penalty is usually zero for that piece of work. Further information is available at Portal > Support Departments > Academic Quality Support Services > Academic Integrity
You are asked to work individually and create a Virtual Art Gallery similar to that in Figure 1, that can be deployed on the Google Cardboard head mounted display. This assignment is worth 50% of the overall assessment for this module.
Figure 1: Example Virtual Art Gallery Layout
The layout and colours used should be your own choice. Also, the artwork or photographs that you display in the Art Gallery can be your own personal preference. One example source of open access images is the US National Gallery of Art:
The source of the images used must be acknowledged in the assignment description document.
An existing VR Art Museum can be read about here:
You must use Unity 2019.4.13f1 as the development environment for the assignment, and the version of the Google Cardboard SDK supplied on the Unity site. You only need to implement the Art Gallery so that it can run in the Unity Play window with Google Cardboard support enabled. Actual deployment of the virtual world onto a smartphone is optional (and no marks are awarded for the deployment step).
The following elements will be required:
The art gallery is expected to work in the Google Cardboard emulator in Unity 5 play mode, where a user's head movement is simulated using the mouse and alt/control keys to pan or tilt the camera. A left mouse click simulates the Google Cardboard button press (if used).
Export all of the assets needed for your virtual art gallery as a Unity Package (Assets -> Export Package …). Use the following naming convention:
Submit the Unity Package and you documentation file. Assessment Scheme:
For the global mark (50 = 100%)
Earn back money you have spent on downloaded sample
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