Game programming Homework Help

Introduction to game programming Language:

Game programming language is the software development for video games and is a subset of the game development. It requires the substantial skill in the software engineering. Game programming required specialization in the following areas to create game:

  • Simulation
  • Computer Graphics
  • Stage Design
  • Physics
  • Audio Programming
  • Input
  • Artificial intelligence

Types of games:

  • DOOM-like first-person games — These games are full 3D and can view them from the character’s perspective.
  • Sports games — Sports games can be either 2D or 3D.
  • Arcade/shoot’em-up/platform — These games are your typical Asteroids, and Jazz Jackrabbit type stuff.
  • Mechanical simulations — These games encompass any kind of driving, flying,boating, racing, and tank-battle simulation.
  • Ecosystem simulations — This is really a new kind of game that has no real-world analog—other than the real world itself.

Programming code: Small window program for game programming

game programming language homework help

// DEMO_2.CPP - a simple message box
#define WIN32_LEAN_AND_MEAN
#include <windows.h> // the main windows headers
#include <windowsx.h> // a lot of cool macros
// main entry point for all windows programs
int WINAPI WinMain(HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
// call message box api with NULL for parent window handle
MessageBox(NULL, “THERE CAN BE ONLY ONE!!!”,
“MY FIRST WINDOWS PROGRAM”,
MB_OK | MB_ICONEXCLAMATION);
// exit program
return(0);
} // end WinMain
game programming language